Generally not a useful perk, as the slight gain to money that this might give over a red perk like. Scoring a critical hit will make you regenerate health over 4s. Specializing in equipment is recommended. Hitting a zombie that is already leg broken will take away the old leg breaker and apply the new one, essentially refreshing the duration. You cannot sprint if your stamina is at 0, even with the effect from this. unfortunately it does nothing when I tried, and guns end up doing 0 dmg once you shoot past the magazine capacity. Super critical hits apply the critical multiplier twice. Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. With 100k cash, you can make 12k a wave. Increases the amount of ammo you can hold. Action Speed includes Refilling, Reloading, Melee Attack Speed. Increases bullet damage, resistance, movement speed and income. The stun duration is doubled for equipment. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. Fallkniven LTC Pen Knife, Black Handle, Plain w/Wood Gift Box LTCBK $ 79. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. Can be stacked with other players with no efficiency penalty. This perk is only really useful for achievement runs like Pacifist. Overheating will trigger a fire nova, knocking back enemies and setting them alight. Does not work with frost generator and sentries. Reduces spread and recoil by 13%/23.1%/31%/37.5%. Might be useful if your teammates die often in the early game, or if you're using the Blood God strat. Stealth is broken upon attacking or getting detected. Reduces the time between each tick, resulting in more ticks per second. Players within this distance from you in studs are ignored. You would then donate to someone, and leave. Good builds make Hardmode and beyond way easier, and are also mandatory in Nightmare and Impossible mode. This setup still grants you a huge DPS boost like the. Higher level perks provide stronger bonuses. 2s cooldown. Mainly used for crit Energy Rifle/crit Laser Minigun (Prestiged). decent for nightmare\impossible runs if you want to be a capitalist. On early waves, this will often do more than. Increases your hip-fire damage with scoped weapons. This is despite its relatively small size that makes it ideal for taking with you on the go. At level 4 with max stacks, you gain 32% damage and 32% resistance. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. All forms of incoming damage including direct and DoT damage are doubled. This does not work with most types of things that refill armour like, This does work with the armour regen from. Not taking damage charges up a frost nova based on your armour. They are essentially zombies with low speed, low hp, and low dmg. Be on the top 10 weekly kills leaderboard of the previous week (lasts for 1 week). Prestiging also gives a permanent 5% XP boost per prestige, and the bonus is reduced by 50% for every 20 prestige levels (E.g. Works on direct damage of things like molotov and gas can, as well things like sentrygun, landmine, and mortar damage. How to get the 9th perk slot the final stand 2 - YouTube Home Shorts Subscriptions Library History How to get the 9th perk slot the final stand 2 @butterball3653 Subscribe 31. This perk does not actually change your damage per second with DoT effects, since the increase in damage is countered by the fewer ticks of damage a second, Gas cans and molotovs and gas grenades, etc have 2 different types of damage, their direct damage which is affected by perks like. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Red perk names indicate a locking perk. This perk is additive damage, meaning it will be diminishing other damage perks. Poison, Bleed, Napalm, Boomer's Explosion, and the Toxic puddle are considered indirect damage. Increases the money gained from Boss kills. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. The Cannon and Tesla Coil are a bit underwhelming however, and also require a gamepass to be able to use. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. You can get gas can from 40 seconds to 56 seconds of duration with this. These guns have potential beyond their base stats though, through the use of the game's many different attachments. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. 84% chance if all 6 have lvl 4. This perk is pretty much mandatory for tank builds as zombies will be attracted to the tank rather than the frontliners instead. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. Fellow travelers say good things about the nearby shopping and comfortable guestrooms. Increases critical hit chance and attack speed with melee weapons. The only weapon that can really use this well is the Minigun, and usually a Minigun would rather have another damage output perk. Can be used to grind XP and perk points/prestiges. Works with Chainsaw, Compound Bow, and M2 flamethrower. The Official Soundtrack was made by Duress. If the killing blow was made with premium ammo, then it refills premium ammo instead of regular ammo. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Weapons w/ detachable mags reload the entire clip all at once. A must have for shotgunners, as each shotgun pellet shot will also contribute to adding a vulnerability stack. Walk over a scavenger package to pick it up. Duration scales based on the weapon's ammo reserve (e.g. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Increases the resistance of the barricade. Mostly seen during blood god strat, as it refills the ammo and hp of the blood god as well as the supporters. You can use gear, barricade, and armour to compensate for when the night is far from midnight. Recommended to use with money printing builds, like the. Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. It supports direct input from an RTL-SDR dongle, and with the RTL-SDR can listen to four ACARS channels. Guns that make a lot of hit money will often benefit from this. Can only activate once per zombie per shot. Launchers and flamethrowers benefit, but melee weapons do not. Reduces Stamina consumption by 15%, resulting in 17.65% more stamina. You cannot get temporary hp from this perk if you are not at max hp and the healing doesn't bring you to max hp. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde. Killing the zombies that are far away instead of the ones that took some time to get near you is likely to make the game harder, so it is recommended to avoid this perk, at least for endgame. Jack of Trades used to be a green perk, but it was later changed to purple. 5% lifesteal means you gain 5 hp when you do damage equal to a pale common zombie. Generally not as common in gear builds due to having no effect on output per night. as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . Using this to support someone using melee is the main use, however it is extremely niche and often low impact so it is recommended to avoid using this perk. You lose 0.5 temporary health per second. Also I took the existing battle render from the base remake game. Regenerate health through damage over time effects. If you have multiple people using the refill variant of Heavy Sentry with this perk, it is quite powerful, but you will want someone to use. Does not work with deployables. You must aim down the sights for this perk to take effect. script final stand 2. Gain full health, stamina, and armor after each escape attempt. A frost nova is ready when the frost charge reaches your current armour value. Using a gun without armour pierce makes this perk get countered by armour zombies. You need to take damage to start the 4 second timer again. Might be valuable to snipers during the early mid-game if no other perks are necessary. The% Damage increase from this perk is shown in the hotbar. Don't use it if you are already overkilling the zombies with the crits. This can be very dangerous for your team, especially on maps where zombies can spawn near the shop. 4 to 6 (improvement with level 4), 6 to 8 . Requires many Prestiges to be viable on Nightmare and Above. This perk gives an average speed increase similar to. Very situational perk, however weapons with 20+ crit chance and fast attack speed benefit greatly from this perk. Regenerate 22.5%/45%/67.5%/90% of your max health by the time. Only the player with the perk will have the discount (is not server-wide). Being near the shop at night will automatically refill the Ammo Box. Single shot firearms and firearms with low recoil that are not favorably accurate are recommended w/ this perk. This does not affect duration and direct damage of things like gas cans, molotovs, etc. If you are not holding your weapon out when it happens then the ammo will not be refilled. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. This is a perk that is viable on 90% of all builds. But these aren't the only useful perks in Modern Warfare 2. Does not increase how many grenades and rockets the launchers hold. Builds are several carefully chosen perks used in tandem to significantly increase a player's performance. Melee kills increase your resistance, health regen, and movement speed. Piggy Bank has had its money gain changed between 2000 and 2500 many times. Beat wave 30 on all maps on Nightmare and Impossible, respectively. Time Freeze and Freeze Frame are the only two perks with an ability to stop the time. Can be useful during early game with the USP, especially if hunting special zombies on a budget. Automatic weapons with a fast firerate and decent critical chance can activate the effect very frequently. Only builds up to 6 slots will be mentioned. If the critical multiplier is 5.5x, then the super critical multiplier is 30.25x.). When below 50% heat, you gain only the attack speed. Weapons that burn through their reserves quickly such as the. Self damage is treated as direct damage and will scale with armour & resistances. Most useful for fast firing weapons with short range, as it is unlikely that far away zombies will have any DOT on them at all, and slow weapons will suffer from wasting damage on overkill. This works for Heavy Sentry, Sentry Gun, Deployable Ammo, Frost Generator, Mortar, Supply Crate, and Combat Drone. If you have 6 heavy sentries on your team with the upgrade that allows for refilling then you can have one person use this perk to allow for faster refilling on the heavy sentries as well as using less ammo from ammo box to refill them. Jan 21st, 2022. You can attempt to purposely activate this at specific times (such as boss spawning). Usually used as a way to beat the brawn over brain challenge. Scoring a critical hit will unleash chain lightning, dealing 100% critical damage. If you have someone using something like a gear build or airburst build for endgame, you can have them buy the supply crate with the HP refill upgrade and have them use this perk and place the supply crate under the tank. A teammate must be present within a 32 stud radius for this to activate. This perk is decent for weapons that have. game: https://www.roblox.com/games/133815151/The-Final-Stand-2-5-7-Difficulty-Update-PerksScript: The script is at the bottom of the commentsIf it does. Upgrades that decrease weapon weight will negatively impact the perk effect. As for Perks, I would have at least one Money Perk on you preferably Bargainer since when maxed out it will have a 75% Resale value which can help getting the good stuff faster. If you're using this build target Boomers, Toxics, Berserkers, and sometimes Heavy Armoreds. With the level three version, you can reach 176.4% damage during wave 30 if you start using this on wave 1. It is best to treat this similar to end mods, where you only use it in the endgame due to the reduced kills and hit money you would have if you used it during midgame. It might be useful for the pacifist challenge. Propanes, Tesla coils, Shurikens, Kunais, Zombie bait, Pipe Bomb, Cannons, along with some others do not benefit from this. Using more than 1 causes the rest to give half as much. Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. It is best to keep this perk at lvl 2, any higher and you are likely to waste the perk on the sacrifices for the blood god instead of keeping it for the blood god. This means without perks it will only be as good as. Useful for mid game and beyond when your team will be stuck behind the barricade. Not really good because you should only use one weapon. It is recommended to avoid this perk, as some zombies ignore or penetrate armour resistance, and instead get life leech, which is also useful for melee. Killing an enemy grants unlimited stamina for a few seconds. Reduces recoil gain and increases recoil recovery and accuracy while aiming down sights. Killing a zombie gives you a stack towards Freeze Frame. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Respec tokens can not remove and respec locked perks. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. If you have a good sniper who can kill Boomers and Toxics before it reaches tank, then replace Shockproof with Healthy Health (Shockproof is unnecessary if this is the case). Critical chance are also considered random effects and will scale accordingly to this perk. RPG, Gas cans, molotovs, barb wire, M203, and RG6 are the most likely to be used to help provide DOT throughout the entire round. You can also hold more grenades. Stacks up to 5 times. They will lose 6.66 hp and you will lose 3.33 hp. Instead of taking all damage instantly, take a percentage of it over 8s instead. Your knife will no longer interrupt reload. Missing the head will drain stacks. Applies Napalm that burns over 3 seconds. On impossible mode, some of the uncommons have more than 2x the hp of a pale common, so those uncommons will not die from this if they are near max hp. If your team is cooperative to stay alive then this loses its use. At lvl 4, this perk makes you take 2x less ammo from the ammo box and interactions will be 2.6x faster. On higher difficulties, it is difficult to keep the zombies pushed back enough to keep the barricade from breaking. placeatme console command) to power up the Ebony Blade. Sometimes seen in bloodgod strats on support units using. It is recommended to avoid this perk, as it is essentially a very weak combination of. Only works with heat based weapons like the. Launchers with a high innate damage benefit better. Max health, resistance, healing, or health lowering perks may be recommended. Bonus is reduced if you did not lose the ability to ADS from equipping this perk, meaning you would get 20% accuracy and 30% reload speed at lvl 4. Ikea is the name in most simple to assemble furniture . . This is the first Strand weapon in Destiny 2 revealed. Increases the potency of your healing effects and increases the use speed of consumables. Throws grenades faster, further and they deal more damage. Increases the ammo and duration of your equipment. Only have one minigunner or the ammobox will die. The level 4 version has 40% resistance, 3 hp/s, and 12% speed at max stacks, making this generally better than, If you are already able to melee fine using. Tank builds also use this, but those are rarely seen due to requiring a specific team and good teamwork. It does not help at all for waves 1 through 29 in terms of increasing your output with gears, but it allows you to store more gear on the ground and the inventory for wave 30. Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. Good for bloodgod strat where there's boomers. Does not work on Compound Bow, Chainsaw, and M2 Flamethrower. Restores 1 additional ammo per 20 in the weapon's magazine capacity. This perk is only really used on tanks with loads of perkslots. Both players gain damage immunity for 5 seconds. Increases the damage of your shots against special enemies. Gear heavily benefits from packs like Tech 1 and Tech 2. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? More effective in low-difficulty runs or when getting the Pacifist award. Impact damage only applies to the zombie that are hit with the projectile. Without bonuses, launchers with 5,000 damage will have the potential to instantly kill you. A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates. Enemies killed by a headshot have a chance to explode. Since shotguns work best while close and that it allows players for longer range shots, this is a good survivability perk. Adds a chance to fire an additional projectile each shot. Can be used decently well on nightmare and below to upgrade the ammo box and shop sniper along with refilling the ammo box, especially with alternate accounts. Examples of DoT (Damage over Time) effects include burn, bleed, and poison. While you have temporary health, gain increased action speed. Critical headshots have a chance to crit twice. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. It is recommended to avoid this perk for the reasons above. Can be rather risky to trigger consistently without equipped tank perks. Shockproof had 125%/250%/375%/500% indirect resistance instead of 200%/300%/400%/500%. The damage is calculated with =((50*X)+50)*(1+Y/200), with X being the current wave and Y being the HP increase from the difficulty (0 for normal, 50 for hard, 100 for nightmare, 200 for impossible) (Example: 150 damage over 3 seconds on wave 2 normal, 375 damage over 3 seconds on wave 4 nightmare. This can be used on Launchers since they don't often need to be very accurate. Gain critical hit chance for every unique DoT effect the target is affected by. This perk is extremely niche and is only seen as a run saver in impossible Blood God strats against Berserkers. Increases the amount of yellow money you gain. GamesNando. Not as useful in late and endgame when the waves are much longer. Start charging frost after not taking damage for 1 second. Healing effects include being healed/healing your allies via perks & consumables. Max kills per night increases overtime. Your shots will gain more damage the further they travel. Recommended to use this perk with slow firing scoped rifles such as the AWM or the Luger (only if you have the scope). 62 Gorenko 54 Round Mags Ammunition: Lengthened Rear Grip: Polymer Grip Perk 1: Fleet Perk 2: Quick Secondary: Kar98k And here's the best perks and lethal and tactical equipment:. Obtained in "The Final Strand" Exotic Quest. Put tank mods on pistol and hold it out for more resistance. Increases the slowing power of damage over time effects. It is highly recommended to fully upgrade perks to maximize their value in perk slots. Best Western Rewards. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Zombies that melee you or zombies you melee become golden, providing extra money. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). Your damage output does not actually increase very well with this perk, since it requires you to not fire for 5 seconds in order to turn it on for 3 seconds and has a long cooldown. Critical hits will slow enemies for 1.5s. You can have other people light them for you though. Calculation is based off of your current movement speed. Zoom bonus can be adjusted in the settings. This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. Could be used to intentionally damage yourself to benefit from. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. Final Stand 2 Wiki is a FANDOM Games Community. some of you could check it out maybe you can get it to work. Every headshot will increase your bullet damage up to 4 stacks. Useful when those types of zombies are present. Due to the nature of the XP boost decreasing by 50% every 20 levels, it is physically impossible to have an XP multiplier beyond 200% from prestiging. Weight cannot be reduced below 1. Only affects the Damage statistic on Grenade type equipment. Very underwhelming considering it wastes a perk slot for the whole game. You only use knife on wave 1, after that you should have enough money to buy the Baseball Bat. After reaching 50 stacks, your next headshot kill will freeze time. The cooldown will not count down if any shadow clone is on the map. Your equipment also recharges faster. Increases your reload speed, weapon control and resistance when closer than 32 studs from your team. Increases the attack speed, range, and velocity of your deployables. This makes the backup weapon perk irrelevant. Penalties are multiplicative with other perks. Stopping Power originally had 5%/10%/15%/20% damage. Once per night, swap places with a nearby teammate who is about to die. The first sniper is male, while the second sniper ( Double Trouble upgrade) is female. (M79, RPG,etc). The damage scales with the current wave and difficulty. Critical hits deal thrice as much damage normally. Does not increase the amount of equipment you get per night, nor does it increase their duration. Release a wave of stunning electricity whenever you're attacked. Could be used to provide a lot of hp regen to provide for life link, however it is likely better to just not use it at all and instead simply use a weapon. Effectively sprint speed is at 10%/20%/30%/40% when sprinting with a held weapon. Damage bonus is additive with other perks. Other players can also gain extra money when they kill a golden zombie. The charge speed is additive with lightning charge. Tanks do not earn much EXP as they don't deal much damage and also heavily benefits from Tank mods on the. Very useful with single-shot weapons as the free shot effectively skips a reload. This is good with the Cannon, Tesla Coil, and Floodlights, as those have infinite durability. This will only refill the ammo of weapons that people are currently holding. Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped up to 4. If someone is doing a bait/tank build hybrid endgame and you have Energy Rifle then this can unironically be a good perk to support them. You will also need a very coordinated team, a voice chat is recommended. Does not apply to special zombies. 6 to 9 (improvement with level 4). Has an additional 50% wither damage on the explosion. Additionally disables the ability to receive donations. Warzone Season 5 Last Stand: 5 best loadouts for Rebirth Island. Submit, rate and find the best Roblox codes on RTrack Social or see details about this Roblox game. Calculations are based off of your current movement speed. This perk is generally underwhelming but can be used on certain builds with lots of perkslots, like the Moneyprint AUG, Tank, and more. Limited to 20 zombies killed per night. Gain increased critical chance, reload speed and armour regen while far away from the Shop. Duration now also affects DoT hit money in a way that fast burn no longer increases hit money per second. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with.